This Program is being reviewed for changes due to COVID 19 and details might change.
|Sponsoring Organization:||D.I.V.I.N.E. Institute|
|Title:||Senior Executive Asst|
|Address:||838 Stellar Place|
|St. Paul, MN 55117|
|Curricular area:||Fine Arts|
|Grades Served:||3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11|
• Introduce 50 words • Pronounce 50 words • Write out 50 words • Retain 25 words • Spell 25 words • Introduce five adages • Retain three adages • Understand what it takes to matriculate into college • Have WICKED FUN!!!
We use games and group activities to foster learning. Some of the processes and activities are:
1. Make a mnemonic: the scholars break into groups and are given writing materials allowing allotted time to work together to create mnemonics related to the vocabulary for the week. They are then challenged to present their mnemonic to the class.
2. Cross-Age Peer Tutoring: the older scholars serve as the tutor and the younger scholars play the tutee. They choose a word and after the allotted time the facilitator (instructor) follow up with scholars to discuss their questions and gain idea of how the process went.
3. Fishbowl: a medium-sized group of scholars sit at the front of the classroom and openly discuss a vocabulary word or adage so all the scholars can hear. Once this portion of the activity is complete, another group of scholars from the audience come up and repeat the process until each word for the week is discussed openly.
4. Arts Play: the scholars are split into groups and challenged with creating a skit; writing a song; creating spoken word; or inventing a game around one word; all the words; or the adage for the week. The scholar groups are then challenged to present their creative piece to all the scholars.
5. Quizlet Games: Each scholar sets up a Quizlet account. The scholars can then play games electronically which foster redundancy. The scholars also have the capacity to battle each other and the goal is to see which scholar (and instructors) can define the words in the shortest amount of time.
6. Field Trip Activities: the field trips are used to deploy the pedagogy of experiential learning by mapping the vocabulary taught in class to real-life examples in the outside world. Scholars are challenged to find ways to use their words for the week in the proper context while on field trips.
7. Input = Ownership Projects: scholars are asked to come up with a test question for the week. The scholars come to the microphone one at
Start date: June 22, 2020 End date: July 31, 2020 One (1) six-week session
Can students reside on campus? No
Can students commute to campus? Yes
Can students take online classes? No